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https://w.atwiki.jp/schoolenigma/pages/10.html
SE_memoria これはあなたと彼女の記憶をめぐる物語 SE_memoriaをプレイしていただきありがとうございます。 こちらはSE_memoria特設ページです。 このページではヒントと解答解説、おまけの公開を行います。 ヒント ヒントを見る際には以下の点にご留意ください ヒントを設定していないステージがあること 解答に大きく近づくヒントではないため役に立たない場合があること 閃きや気付きの要素をサポートする内容であるため謎の面白みを損ねてしまう可能性があること このwiki内の内容はツイートやスクショなどで不特定多数の目に触れるところへ公開しないこと ヒント 解答解説 5/31以降は以下のリンクより解答解説ページが閲覧できます。 解答解説 おまけ 本編の裏側やクレジットについて記載しております。 おまけ
https://w.atwiki.jp/romazae/pages/11.html
PascalでのVectorクラス unit Vector; interface uses Messages, SysUtils, Variants, Classes, Dialogs, DataType; type TIntVector = class private memMax, num integer; procedure reAlloc; public v array of Integer; max integer; constructor Create; function get(ix integer) Integer; procedure push(a Integer); destructor destroy; override; end; type TSingleVector = class private memMax, num integer; procedure reAlloc; public v array of Single; max integer; constructor Create; function get(ix integer) Single; procedure push(a Single); destructor destroy; override; end; type TVertexVector = class private memMax, num Integer; procedure reAlloc; public v array of Vertex; max Integer; constructor Create; function get(ix Integer) Vertex; procedure push(var a Vertex); destructor destroy; override; end; implementation const mMax1 integer = 100; mMax2 integer = 500; mMax3 integer = 2500; mMax4 integer = 12500; mMax5 integer = 62500; mMax6 integer = 312500; mMax7 integer = 1562500; procedure TIntVector.reAlloc; begin if (memMax+1) mMax7 then begin ShowMessage( Caution! Memory Over TIntVector ); end; memMax = memMax * 5; SetLength(v, memMax); end; constructor TIntVector.Create; begin SetLength(v, mMax1); memMax = mMax1; num = 0; end; function TIntVector.get(ix integer) Integer; begin result = 0; if ix = max then result = v[ix]; end; procedure TIntVector.push(a Integer); begin if (num+1) (memMax-20) then reAlloc; v[num] = a; Inc(num); max = num -1; end; destructor TIntVector.destroy; begin SetLength(v, 0); v = nil; end; procedure TSingleVector.reAlloc; begin if (memMax+1) mMax7 then begin ShowMessage( Caution! Memory Over TSingleVector ); end; memMax = memMax * 5; SetLength(v, memMax); end; constructor TSingleVector.Create; begin SetLength(v, mMax1); memMax = mMax1; num = 0; end; function TSingleVector.get(ix integer) Single; begin result = 0; if ix = max then result = v[ix]; end; procedure TSingleVector.push(a Single); begin if (num+1) (memMax-20) then reAlloc; v[num] = a; Inc(num); max = num -1; end; destructor TSingleVector.destroy; begin SetLength(v, 0); v = nil; end; procedure TVertexVector.reAlloc; begin if (memMax+1) mMax7 then begin ShowMessage( Caution! Memory Over TVertexVector ); end; memMax = memMax * 5; SetLength(v, memMax); end; constructor TVertexVector.Create; begin SetLength(v, mMax1); memMax = mMax1; num = 0; end; function TVertexVector.get(ix integer) Vertex; begin if ix = max then result = v[ix] else ShowMessage( out of index TVertexVector.get ); end; procedure TVertexVector.push(var a Vertex); begin if (num+1) (memMax-20) then reAlloc; v[num] = a; Inc(num); max = num -1; end; destructor TVertexVector.destroy; begin SetLength(v, 0); v = nil; end; end.
https://w.atwiki.jp/heavymetaleye101/pages/168.html
EMPEROR - PROMETHEUS THE DISCIPLINE OF FIRE AND DEMISE 皇帝よ永遠に。 ブラックメタルの皇帝最後の4thアルバム。 素晴らしい完成度を誇る暗黒的な楽曲が特徴的なブラック/ヘヴィメタル。 シンセなどの暗黒的なメロディをバックにタリムの凄まじいドラミング、サモスの暗黒リフ、そしてイーサーンの凄まじい絶叫と威厳漂うクリーンヴォイスが絡み合う混沌と破壊と絶望の未知の領域に達した楽曲を創り上げており、そしてさらに洗練された複雑な曲展開を見せる芸術的なものとなっている。その楽曲はブラックメタルとして納まりきらない洗練された暗黒ヘヴィメタルである。楽曲は以前よりも直接的なクラシカルなメロディを用いたものが多く、①や③等はクラシックの芸術性とEMPERORのブルータルで複雑なサウンドが絡み合い、更なるドラマ性、壮大性、暗黒性を生み出している。楽曲の展開面はEMPERORの各アルバムでも過去最高とも言われる複雑性で、途中「光」を見せるかのようなギターメロディを奏で、その光が一瞬にして暗闇に変わるかのような展開していく⑤に、途中静寂的なパートを加えられるクラシック的な壮大な広がりを見せる⑥等、近作はまさに彼らの楽曲構築力の真髄を見せ付けられるかのようだ。 皇帝の最後としてここまで完成された得体の知れない暗黒空間を見せる究極の楽曲を奏でる彼らはまさしく「皇帝」。ブラックメタル界のみならず、ヘヴィメタル全般の中でも、彼らの座は誰にも奪われることはない、いや、出来ないだろう。彼らこそ真の皇帝である。皇帝よ、永遠に... THE ERUPTION DEPRAVED EMPTY THE PROPHET THE TONGUE OF FIRE IN THE WORDLESS CHAMBER GREY HE WHO SOUGHT THE FIRE THORNS ON MY GRABE
https://w.atwiki.jp/hitsville/pages/96.html
God Is(by Dewayne Woods) (Chorus) God is the strength of my heart, And my portion forever! (Bridge) My heart was wounded. I was pricked in my reins. Nevertheless, I m forever with Thee. Whom else in heaven; None on the earth; My desire is to be with Thee. (Tag) God is the strength of my heart, And my portion forever! God is the joy and the strenghth of my life He moves all pain, misery and strife He promised to keep me Never to leave me Never ever come short of His word 神はとこしえに私の心の力 変わらないわたしの神 私の心が苦しみ 私の内なる思いが突き刺されたとき、 それでも、私は絶えずあなたと共にいました 天でも、あなた以外に誰といましょう 地上でも慕わしいお方は あなた以外にはいません 神はとこしえに私の心の力 変わらない私の神
https://w.atwiki.jp/maichi/pages/58.html
General.propertiesの設定 Administrator EverybodyHasAdminRights = False ServerListBrackets = False ServerListClock = False ServerGMOnly = False 全キャラがGMになる GMHeroAura = False ログイン時にGMが英雄にならない(Trueはログイン時にGMが英雄になっている) GMStartupInvulnerable = False GMStartupInvisible = False GMがログイン時に透明(Invisible状態)にならない(Trueは透明(Invisible状態)になる) GMStartupSilence = False GMStartupAutoList = False GMStartupDietMode = False GMAdminMenuStyle = modern Server Security BypassValidation = True GameGuardProhibitAction = True LogChat = True LogItems = False GMAudit = False LogGameDamage = False Dev Configuration Debug = False Assert = False Developer = False AcceptGeoeditorConn = False ListTestServers = False AltDevNoQuests = False AltDevNoSpawns = False Thread Configuration ThreadPoolSizeEffects = 10 ThreadPoolSizeGeneral = 13 UrgentPacketThreadCoreSize = 2 GeneralPacketThreadCoreSize = 4 GeneralThreadCoreSize = 4 AiMaxThread = 6 PacketLifeTime = 0 DeadLockDetector = False DeadLockCheckInterval = 20 RestartOnDeadlock = False Optimize FloodProtectorInitialSize = 50 AllowDiscardItem = True AutoDestroyDroppedItemAfter = 0 AutoDestroyHerbTime = 15 ハーブが地面に落ちてから消えるまでの時間 ListOfProtectedItems = 57,5575,6673 アイテム(ID 57アデナ、ID 5575古代のアデナ、ID 6673NCJイベントコイン)は消滅指定時間が経過しても消えない SaveDroppedItem = false ドロップアイテムを保存しない(Trueは保存する(l2jdbに保存するので鯖起動時に読み込みを行う)) CharacterDataStoreInterval = 15 LazyItemsUpdate = false UpdateItemsOnCharStore = false DestroyPlayerDroppedItem = false DestroyEquipableItem = false SaveDroppedItem = false EmptyDroppedItemTableAfterLoad = false SaveDroppedItemInterval = 60 ClearDroppedItemTable = false AutoDeleteInvalidQuestData = False PreciseDropCalculation = True MultipleItemDrop = True ForceInventoryUpdate = False LazyCache = True MinNPCAnimation = 10 MaxNPCAnimation = 20 MinMonsterAnimation = 5 MaxMonsterAnimation = 20 MoveBasedKnownlist = False KnownListUpdateInterval = 1250 GridsAlwaysOn = False GridNeighborTurnOnTime = 1 GridNeighborTurnOffTime = 90 Geodata GeoData = 0 0=未実装、1=実装、2=細部まで実装 CellPathFinding = False CoordSynchronize = -1 ZoneTown = 0 ActivatePositionRecorder = False GlobalChat = ON TradeChat = LIMITED AllowWarehouse = True WarehouseCache = False WarehouseCacheTime = 15 AllowFreight = True AllowWear = False WearDelay = 5 WearPrice = 10 AllowLottery = False AllowRace = False AllowWater = True AllowRentPet = False AllowFishing = True AllowBoat = True 遊覧船を実装 AllowCursedWeapons = True AllowManor = True AllowNpcWalkers = True AllowPetWalkers = False ShowServerNews = False CommunityType = 0 0=未実装、1=実装、2=細部まで実装 BBSShowPlayerList = False プレイヤーリストを表示しない(Trueは表示する) BBSDefault = _bbshome ShowLevelOnCommunityBoard = False ShowStatusOnCommunityBoard = True NamePageSizeOnCommunityBoard = 50 NamePerRowOnCommunityBoard = 5 Olympiad AltOlyStartTime = 18 オリンピア開始時刻 AltOlyMin = 00 オリンピア終了時刻 AltOlyCPeriod = 21600000 AltOlyBattle = 360000 AltOlyBWait = 600000 AltOlyIWait = 300000 AltOlyWPeriod = 604800000 AltOlyVPeriod = 86400000 AltOlyClassedParticipants = 5 クラス別オリンピア開始最低人数 AltOlyNonClassedParticipants = 9 クラス無制限オリンピア開始最低人数 AltOlyBattleRewItem = 6651 ID 6651ノーブレス ゲート パス AltOlyClassedRewItemCount = 50 AltOlyNonClassedRewItemCount = 30 AltOlyMinPointForExchange = 50 AltOlyCompRewItem = 6651 ID 6651ノーブレス ゲート パス AltOlyGPPerPoint = 1000 AltOlyHeroPoints = 300 AltOlyShowMonthlyWinners = true AltOlyAnnounceGames = true AltOlyRestrictedItems = 0 AltOlyEnchantLimit = -1 AlyOlyLogFights = false Manor AltManorRefreshTime = 20 AltManorRefreshMin = 00 AltManorApproveTime = 6 AltManorApproveMin = 00 AltManorMaintenancePeriod = 360000 AltManorSaveAllActions = True AltManorSavePeriodRate = 2 Lottery AltLotteryPrize = 50000 AltLotteryTicketPrice = 2000 AltLottery5NumberRate = 0.6 AltLottery4NumberRate = 0.2 AltLottery3NumberRate = 0.2 AltLottery2and1NumberPrize = 200 Dimension Rift RiftMinPartySize = 2 MaxRiftJumps = 4 RiftSpawnDelay = 10000 AutoJumpsDelayMin = 480 AutoJumpsDelayMax = 600 BossRoomTimeMultiply = 1.5 RecruitCost = 18 SoldierCost = 21 OfficerCost = 24 CaptainCost = 27 CommanderCost = 30 HeroCost = 33 Four Sepulchers TimeOfAttack = 50 TimeOfCoolDown = 5 TimeOfEntry = 3 TimeOfWarmUp = 2 NumberOfNecessaryPartyMembers = 4 Punishment DefaultPunish = 2 DefaultPunishParam = 0 OnlyGMItemsFree = True JailIsPvp = True JailDisableChat = True Database Customizations CustomSpawnlistTable = false SaveGmSpawnOnCustom = false DeleteGmSpawnOnCustom = false CustomNpcTable = false CustomItemTables = false CustomArmorSetsTable = false CustomTeleportTable = false CustomDroplistTable = false CustomMerchantTables = false General.propertiesの設定(Revision 3492) # --------------------------------------------------------------------------- # General Server Settings # --------------------------------------------------------------------------- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Administrator # --------------------------------------------------------------------------- # If this option is set to True every newly created character will have access level 200. This means that every character created will have Administrator Privileges. # Default False EverybodyHasAdminRights = False # Show server/DP revision when players enter the game # Default True DisplayServerRevision = True # Setting for serverList # Displays [] in front of server name on character selection # Default False ServerListBrackets = False # Displays a clock next to the server name on character selection. # Default False ServerListClock = False # If True, only accounts with GM access can enter the server. # Default False ServerGMOnly = False # Enable GMs to have the glowing aura of a Hero character on login. # Notes #GMs can do "///hero" on themselves and get this aura voluntarily. #It s advised to keep this off due to graphic lag. # Default False GMHeroAura = False # Auto set invulnerable status to a GM on login. # Default False GMStartupInvulnerable = False # Auto set invisible status to a GM on login. # Default False GMStartupInvisible = False # Auto block private messages to a GM on login. # Default False GMStartupSilence = False # Auto list GMs in GM list (/gmlist) on login. # Default False GMStartupAutoList = False # Auto set diet mode on to a GM on login (affects your weight penalty). # Default False GMStartupDietMode = False # The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility). # Default modern GMAdminMenuStyle = modern # Item restrictions apply to GMs aswell? (True = restricted usage) GMItemRestriction = True # Skill restrictions apply to GMs aswell? (True = restricted usage) GMSkillRestriction = True # --------------------------------------------------------------------------- # Server Security # --------------------------------------------------------------------------- # Bypass exploit protection. To ENABLE protection set to True. # Default True BypassValidation = True # Enforce gameguard for clients. Sends a gameguard query on character login. # Default True GameGuardEnforce = True # Don t allow player to perform trade, talk with npc, or move until gameguard reply is received. # Default True GameGuardProhibitAction = True #Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit. # Default False LogChat = False # Default False LogItems = False # Default False LogItemEnchants = False # Default False LogSkillEnchants = False # Default False GMAudit = False # Default False LogGameDamage = False # If damage greater than threshold then log it # Default 5000 LogGameDamageThreshold = 5000 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Extreme caution should be here, set to defaults if you do not know what you are doing. # These could possibly hurt your servers performance or improve it depending on your server s configuration, size, and other factors. # Default 10 ThreadPoolSizeEffects = 10 # Default 13 ThreadPoolSizeGeneral = 13 # Default 2 UrgentPacketThreadCoreSize = 2 # Default 4 GeneralPacketThreadCoreSize = 4 # Default 4 GeneralThreadCoreSize = 4 # Default 6 AiMaxThread = 6 # Dead Lock Detector (a separate thread for detecting deadlocks). # For improved crash logs and automatic restart in deadlock case if enabled. # Check interval is in seconds. # Default False DeadLockDetector = False # Default 20 DeadLockCheckInterval = 20 # Default False RestartOnDeadlock = False # --------------------------------------------------------------------------- # Optimization # --------------------------------------------------------------------------- # Items on ground management. # Allow players to drop items on the ground. # Default True AllowDiscardItem = True # Delete dropped reward items from world after a specified amount of seconds. Disabled = 0. # Default 600 AutoDestroyDroppedItemAfter = 600 # Time in secs after which dropped herb will be auto-destroyed (default 15 seconds) # Default 15 AutoDestroyHerbTime = 60 # List of item id that will not be destroyed (separated by "," like 57,5575,6673). # Notes #Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! #Items on this list will be protected regardless of the following options. # Default 0 ListOfProtectedItems = 0 # This is the interval (in minutes), that the gameserver will update a players information such as location. # The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s). # The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s). # A value of 0 disables periodic saving. # Independent of this setting the character is always saved after leaving the world. # Default 15 CharacterDataStoreInterval = 15 # This enables the server to only update items when saving the character. # Enabling this greatly reduces DB usage and improves performance. # WARNING This option causes item loss during crashes. # Default False LazyItemsUpdate = False # When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character. # Default False UpdateItemsOnCharStore = False # Also delete from world misc. items dropped by players (all except equip-able items). # Notes #Works only if AutoDestroyDroppedItemAfter is greater than 0. # Default False DestroyPlayerDroppedItem = False # Destroy dropped equipable items (armor, weapon, jewelry). # Notes #Works only if DestroyPlayerDroppedItem = True # Default False DestroyEquipableItem = False # Save dropped items into the database for restoring after restart. # Default False SaveDroppedItem = False # Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting). # If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates. # Default False EmptyDroppedItemTableAfterLoad = False # Time interval in minutes to save in DB items on ground. Disabled = 0. # Notes #If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown. # Default 60 SaveDroppedItemInterval = 60 # Delete all saved items from the database on next restart? # Notes #Works only if SaveDroppedItem = False. # Default False ClearDroppedItemTable = False # Delete invalid quest from players. # Default False AutoDeleteInvalidQuestData = False # Setting False can improve server performance on high rate/population servers. # Default True PreciseDropCalculation = True # Allow creating multiple non-stackable items at one time? # Default True MultipleItemDrop = True # Forces full item inventory packet to be sent for any item change. # Notes #This can increase network traffic # Default False ForceInventoryUpdate = False # True = Load html s into cache only on first time html is requested. # False = Load all html s into cache on server startup. # Default True LazyCache = True # Minimum and maximum variables in seconds for npc animation delay. # You must keep MinNPCAnimation = MaxNPCAnimation. # Default 10 MinNPCAnimation = 10 # Default 20 MaxNPCAnimation = 20 # Default 5 MinMonsterAnimation = 5 # Default 20 MaxMonsterAnimation = 20 # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well. # Default False MoveBasedKnownlist = False # Interval (in miliseconds) in which the knownlist does full updates. # For move based updates its used for intermediate updates. # WARNING! #Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally. # Default 1250 KnownListUpdateInterval = 1250 # Grid options Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid. # Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds. # Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors. # The always on option allows to ignore all this and let all grids be active at all times (not suggested). # Default False GridsAlwaysOn = False # Default 1 GridNeighborTurnOnTime = 1 # Default 90 GridNeighborTurnOffTime = 90 # --------------------------------------------------------------------------- # Geodata # --------------------------------------------------------------------------- # GeoData options # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData is used to check Line Of Sight (LOS) targeting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro (no line of sight) through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode # files if CellPathFinding not enabled) and all character moves go through # geodata checks (if a mob passes a wall, pathfinding didn t find a route # but we allow attack and returning home). # Recommended server memory minimum 2 GB, rather 3 GB. # Default 0 GeoData = 0 # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default False CellPathFinding = False # True = Loads GeoData buffer s content into physical memory. # False = Does not necessarily imply that the GeoData buffer s content is not resident in physical memory. # Default True ForceGeodata = True # This setting controls Client -- Server Player coordinates synchronization # -1 - Will synchronize only Z from Client -- Server. Default when no geodata. # 1 - Synchronization Client -- Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1). # Server sends validation packet if client goes too far from server calculated coordinates. # Default -1 CoordSynchronize = -1 # --------------------------------------------------------------------------- # Features # --------------------------------------------------------------------------- # Zone Setting Options # 0 = Peace All the Time # 1 = PVP During Siege for siege participants # 2 = PVP All the Time # Default 0 ZoneTown = 0 # Activates the position recorder. Valid 3D points will be recorded and written to data/universe.txt on shutdown. # Default False ActivatePositionRecorder = False # Global Chat. # Available Options ON, OFF, GM, GLOBAL # Default ON GlobalChat = ON # Trade Chat. # Available Options ON, OFF, GM, GLOBAL # Default ON TradeChat = ON # If you are experiencing problems with Warehouse or Freight transactions, feel free to disable them here. # Default True AllowWarehouse = True # Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse. # Default False WarehouseCache = False # How long warehouse should be stored in memory. # Default 15 WarehouseCacheTime = 15 # Default True AllowFreight = True # If True player can try on weapon and armor in shop. # Default False AllowWear = False # Default 5 WearDelay = 5 #Adena cost to try on an item. # Default 10 WearPrice = 10 # --------------------------------------------------------------------------- # Misc Settings # --------------------------------------------------------------------------- # Default True AllowRace = True # Default True AllowWater = True # Enable pets for rent (wyvern strider) from pet managers. # Default False AllowRentPet = False # Default True AllowFishing = True # Default True AllowBoat = True # Default True AllowCursedWeapons = True # This controls whether or not NPCs (not mobs) will walk around from one point to another. # Default True AllowNpcWalkers = True #Allow Pet manager s pets to walk around. # Default True AllowPetWalkers = True # Show "data/html/servnews.htm" when a character enters world. # Default False ShowServerNews = False # Type of the Community board # 0 = community is disabled # 1 = old community # 2 = full community (not fully implemented, experimental) # Default 1 CommunityType = 1 # Default False BBSShowPlayerList = False # Default _bbshome BBSDefault = _bbshome # show level of character to others in Community Board # Default False ShowLevelOnCommunityBoard = False # Default True ShowStatusOnCommunityBoard = True # Default 50 NamePageSizeOnCommunityBoard = 50 # Default 5 NamePerRowOnCommunityBoard = 5 # --------------------------------------------------------------------------- # Olympiad # --------------------------------------------------------------------------- # Olympiad Start Time in Military hours Default 6pm (18) # Default 18 AltOlyStartTime = 18 # Olympiad Start Time for Min s, Default 00 so at the start of the hour. # Default 00 AltOlyMin = 00 # Olympiad Competition Period, Default 6 hours. # (If set different, should be increment by 10mins) # Default 21600000 AltOlyCPeriod = 21600000 # Olympiad Battle Period, Default 6 minutes. # Default 360000 AltOlyBattle = 360000 # Olympiad Weekly Period, Default 1 week # Default 604800000 AltOlyWPeriod = 604800000 # Olympiad Validation Period, Default 24 Hours. # Default 86400000 AltOlyVPeriod = 86400000 # Required number of participants for Classed and Non-Classed matches, Default 5 9 # Default 5 AltOlyClassedParticipants = 5 # Default 9 AltOlyNonClassedParticipants = 9 # Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...". # 0 for displaying digits instead of text phrase (old style). # Default 100 AltOlyRegistrationDisplayNumber = 100 # Olympiad battle winner reward for class and non-class games. # Default 13722 AltOlyBattleRewItem = 13722 # Default 50 AltOlyClassedRewItemCount = 50 # Default 30 AltOlyNonClassedRewItemCount = 30 # ItemId for this reward. # Default 13722 AltOlyCompRewItem = 13722 # Rate to exchange points to reward item. # Default 1000 AltOlyGPPerPoint = 1000 # Noblesse points awarded to Heros. # Default 180 AltOlyHeroPoints = 180 # Noblesse points awarded to Rank 1 members. # Default 120 AltOlyRank1Points = 120 # Noblesse points awarded to Rank 2 members. # Default 80 AltOlyRank2Points = 80 # Noblesse points awarded to Rank 3 members. # Default 55 AltOlyRank3Points = 55 # Noblesse points awarded to Rank 4 members. # Default 35 AltOlyRank4Points = 35 # Noblesse points awarded to Rank 5 members. # Default 20 AltOlyRank5Points = 20 # Hero tables show last month s winners or current status. # Default True AltOlyShowMonthlyWinners = True # Olympiad Managers announce each start of fight. # Default True AltOlyAnnounceGames = True # Restrict specified items in Olympiad. ItemID s need to be separated with a comma (ex. 1,200,350) # Default 0 AltOlyRestrictedItems = 0 # Enchant limit for items during Olympiad battles. Disabled = -1. # Default -1 AltOlyEnchantLimit = -1 # Log all Olympiad fights and outcome to olympiad.csv file. # Default False AlyOlyLogFights = False # --------------------------------------------------------------------------- # Manor # --------------------------------------------------------------------------- # Default True AllowManor = True # Manor refresh time in military hours. # Default 20 (8pm) AltManorRefreshTime = 20 # Manor refresh time (minutes). # Default 00 (start of the hour) AltManorRefreshMin = 00 # Manor period approve time in military hours. # Default 6 (6am) AltManorApproveTime = 6 # Manor period approve time (minutes). # Default 00 (start of the hour) AltManorApproveMin = 00 # Manor maintenance time. # Default 360000 (6 minutes) AltManorMaintenancePeriod = 360000 # Manor Save Type. # True = Save data into the database after every action # Default False AltManorSaveAllActions = False # Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours # Default 2 AltManorSavePeriodRate = 2 # --------------------------------------------------------------------------- # Lottery # --------------------------------------------------------------------------- # Default True AllowLottery = True # Initial Lottery prize. # Default 50000 AltLotteryPrize = 50000 # Lottery Ticket Price # Default 2000 AltLotteryTicketPrice = 2000 # What part of jackpot amount should receive characters who pick 5 wining numbers # Default 0.6 AltLottery5NumberRate = 0.6 # What part of jackpot amount should receive characters who pick 4 wining numbers # Default 0.2 AltLottery4NumberRate = 0.2 # What part of jackpot amount should receive characters who pick 3 wining numbers # Default 0.2 AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number # Default 200 AltLottery2and1NumberPrize = 200 # --------------------------------------------------------------------------- # Dimension Rift # --------------------------------------------------------------------------- # Minimal party size to enter rift. Min = 2, Max = 9. # If while inside the rift, the party becomes smaller, all members will be teleported back. # Default 2 RiftMinPartySize = 2 # Number of maximum jumps between rooms allowed, after this time party will be teleported back # Default 4 MaxRiftJumps = 4 # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail 10s # Default 10000 RiftSpawnDelay = 10000 # Time between automatic jumps in seconds # Default 480 AutoJumpsDelayMin = 480 # Default 600 AutoJumpsDelayMax = 600 # Time Multiplier for stay in the boss room # Default 1.5 BossRoomTimeMultiply = 1.5 # Cost in dimension fragments to enter the rift, each party member must own this amount # Default 18 RecruitCost = 18 # Default 21 SoldierCost = 21 # Default 24 OfficerCost = 24 # Default 27 CaptainCost = 27 # Default 30 CommanderCost = 30 # Default 33 HeroCost = 33 # --------------------------------------------------------------------------- # Four Sepulchers # --------------------------------------------------------------------------- # Default 50 TimeOfAttack = 50 # Default 5 TimeOfCoolDown = 5 # Default 3 TimeOfEntry = 3 # Default 2 TimeOfWarmUp = 2 # Default 4 NumberOfNecessaryPartyMembers = 4 # --------------------------------------------------------------------------- # Punishment # --------------------------------------------------------------------------- # Player punishment for illegal actions # 1 - broadcast warning to gms only # 2 - kick player(default) # 3 - kick ban player # 4 - jail player (define minutes of jail with param 0 = infinite) # Default 2 DefaultPunish = 2 # This setting typically specifies the duration of the above punishment. # Default 0 DefaultPunishParam = 0 # Apply default punish if player buy items for zero adena. # Default True OnlyGMItemsFree = True # Jail is a PvP zone. # Default True JailIsPvp = True # Disable all chat in jail (except normal one) # Default True JailDisableChat = True # --------------------------------------------------------------------------- # Database Custom Tables # --------------------------------------------------------------------------- # Default False CustomSpawnlistTable = False # Option to save GM spawn only in the custom table. # Default False SaveGmSpawnOnCustom = False # Option to delete spawn in alternate table. # Default False DeleteGmSpawnOnCustom = False # Default False CustomNpcTable = False # Default False CustomItemTables = False # Default False CustomArmorSetsTable = False # Default False CustomTeleportTable = False # Default False CustomDroplistTable = False # Default False CustomMerchantTables = False # --------------------------------------------------------------------------- # Developer Settings # --------------------------------------------------------------------------- # Do not touch these if you do not know what you are doing. # These settings are for debugging servers ONLY. They are not meant for LIVE servers. # Default False Debug = False # Packet handler debug output # Default False PacketHandlerDebug = False # Default False Assert = False # Default False Developer = False # Default False AcceptGeoeditorConn = False # If True the server will be a test server (listed by test server clients only). # Default False TestServer = False # If this is True then test servers will be listed like test servers. # Default False ListTestServers = False # Don t load spawntable. # Default False AltDevNoSpawns = False
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Format Title Artist Label Model Number Release Press 12 Q FROM A(promo) MURO SPELLBOUND RECORDS,KING OF DIGGIN PRODUCTION SW-4004-1 1997/--/-- - Side Track Title Produce A 1 Q FROM A feat.LIL'MURO MURO,DJ BEN THE ACE 2 Q FROM A(Inst) MURO,DJ BEN THE ACE 3 Q FROM A(Acap) MURO,DJ BEN THE ACE B 4 CONCRETE JUNGLE(BEN THE ACE REMIX) DJ BEN THE ACE 5 CONCRETE JUNGLE(BEN THE ACE REMIX)(Inst) DJ BEN THE ACE 6 CONCRETE JUNGLE(BEN THE ACE REMIX)(Acap) DJ BEN THE ACE PERTAIN RECORD AMAZON Q FROM A [Analog] PERTAIN CD AMAZON 第三段落97ページ
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Fani Taifa Willis (/fɑːniː/, FAH-nee; born 1971) is the district attorney of Fulton County, Georgia, which contains most of Atlanta. District attorney of Fulton County $654,000 of taxpayers' money Since 2022, Fani Williams has funnelled $654,000 of taxpayers' money to her boyfriend (Nathan Wade) and herself. This was revealed in documents filed in court on 19 January 2024.(*1) (2022年以降、ファニ・ウィリアムズは65万4000ドルの税金をボーイフレンド(Nathan Wade)と自分自身に流したのだ。これは、2024 年 1 月 19 日に裁判所に提出された書類によって、明らかになった。) Hiring for higher remuneration. In November 2021, Fani Willis hired Nathan Wade as a special prosecutor. Nathan Wade filed for divorce from his wife the day before he was hired by Fani Willis for a higher fee.In January 2024, Fani Willis was accused of having a secret relationship with the special prosecutor she had hired. However, she promised in an interview in 2020 that she would not have an improper relationship withthe official.(*2) (フルトン郡地方検事のファニ・ウィリスは、雇った特別検察官と秘密の関係を持った疑いで告発されているが、2020年のインタビューで職員とは寝ないと約束した。 ウィリスは、妻との離婚を申請する前日、2021年11月に高額報酬でこの注目の事件の特別検察官に任命したネイサン・ウェイドと秘密の関係を持った疑いで非難を浴びている。)
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「Cosmo Memorys-Remake FC-」の作品紹介ページです。 目次 ▼概要 ▼実況動画 ▼パンフレット ▼更新情報 ▼一言コメント ▼ネタバレあり掲示板 ▼コメント 概要 項目 内容 タイトル名 Cosmo Memorys-Remake FC-(コスモメモリー リメイク ファーストチャプター) 作者名 ジャム() 機種 Switch 作品ID 1454 制作年/月 2023/12 プレイ時間 約10時間~ 作品PR ツクフェス時代に初めて製作し、ひっそりと姿を消した作品をツクトリで復活させてみようと製作致しました。シナリオなどは当時のものに手を加えつつも、大筋はそのまま利用しているのでなんとも拙くはありますが、作者の好きをこれでもかと詰め込みました。ぜひプレイしてみて下さいませ! 実況動画 🌟動画の視聴リストはこちら パンフレット 🌟パンフレットはこちら 更新情報 不具合修正やバランス調整など、作品の更新を行った場合に追記して下さい。 一言コメント 簡易なクリア報告/途中までのプレーだが作者に伝えたいことがある場合 などにお使いください。 名前 コメント ネタバレあり掲示板 この作品のネタバレあり感想をコメントする掲示板です。 ネタバレあり掲示板へ
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⇒Days of Memorise Days of Memories2 Days of Memories大江戸恋愛絵巻
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STORMRISE 項目数:43 総ポイント:1000 難易度: ※PC版は別実績 ストーリーをHARDでクリアしても下位難易度の実績は解除されない。 オンラインの勝利実績は、負ける側が途中抜けしてもカウントされる。 Epic Saga Complete Story Mode on Hard 50 Scrap Metal Destroy 27 Stalkers 20 Decked Out Win 10 ranked matches fully equipped 35 Totaled Eclipse Destroy 9 Eclipses 25 Veteran s Affair Win 99 ranked matches 40 Eradicator Beat the AI on all Skirmish maps 30 Epic Campaign Complete Story Mode on Easy or Normal 30 The Other Side Complete Act 1 of Story Mode 25 The Other Path Complete Act 2 of Story Mode 25 Qualify for Duty Complete the Tutorial 15 Clean Sweep Destroy all hiding Sai insurgents in the Tutorial 10 Ulterior Motives Use the playbook to switch weapons 10 First Assault Complete Mission 1 Domestic Disturbance 20 In Transit Secure the Control Node powering the turrets in Mission 2 Assault Charge 20 Telepathic Establish a portal in Mission 3 Double Jeopardy 20 H.Y.D.R.A. Defeat the Hydra in Mission 4 Multiple Counts 20 Hammer Time Take out the Arc-Hammers in Mission 5 Self Defense 20 Evacuation Rescue Vantage in Mission 6 Innocent Victim 20 A Bridge Not Too Far Secure all 3 bridges in Mission 7 Unfair Surprise 20 Power Up Secure all 3 power junctions in Mission 8 Reasonable Doubt 20 Fur Coat Defeat Sable in Mission 9 Shock Verdict 20 Rite of Passage Rescue Eona in Mission 10 Prison Break 25 In Pursuit Secure the AA Turrets in Mission 11 Hot Pursuit 25 Reverse Polarity Recalibrate the airfield station in Mission 12 Natural Justice 25 Spray and Pray Use the Matriarch s Acid Rain ability 15 Demolisher Destroy 55 Control Nodes with the Demo Bomb ability 25 Puppet Master Destroy an enemy unit with one you have Mind-Controlled 20 Unleashed Use the Rage Smash ability 15 Playing Both Sides Win 8 ranked matches with each faction 15 Demoraliser Destroy 11 enemy units in the first 5 minutes of a ranked match 20 First Down and Ten Win a ranked match in under 10 minutes 20 Winning Streak Win 6 consecutive ranked matches 25 Feeding the Habit Play 16 ranked matches 15 Calling all Units Recruit one of every unit type in any game mode 15 Gone Shopping Lose a multiplayer match while the deployment queue is open 20 Maximum Firepower Upgrade a Control Node to have level 3 turrets (multiplayer or skirmish) 20 Slice and Dice Use the Spectre s Rapid Slice ability to kill an enemy commander (multiplayer or skirmish) 15 False Sense of Security Attack 24 cloaked Spectres while using the Infiltrator s Thermal Vision 25 Appetite for Destruction Destroy 77 units using the Stalker s SAMs 25 Pest Control Kill 80 Broodlings 20 Full Repertoire You have used all unit abilities at least once 50 Formidable You destroyed 500 units 50 Whip it Good You whipped 250 times during a map or match. 20